Sunday, April 15, 2018

Wiki so far

Some of the main contributions I've made so far to wiki include. In each of these sections I wrote a paragraph or more going more in depth on the topic:

1. Underdeveloped Nations- here I added a section on how new media technology plays a role in aiding individuals with autism in underdeveloped nations.
2. Marketing (Marketing Mix and Marketing) - here I added a section on the Marketing Mix because in the entire marketing section there were no prior information about the marketing mix. In the Marketing Section in general, I also edited some information and added some to other areas I felt needed to be spruced up
3. New Media in Investing (Acorns) - here I elaborated on some sections, I believe the sections about Acorns, and how useful the application is to college students trying to save and invest.
4. Privacy (Data mining)- here I mentioned how privacy is a major factor when it comes to data mining, many individuals are unaware of the consequences. Here I wanted to address the issues that arise.
5. New media and Cloud computing- here I mentioned some cases in which cloud computing went wrong for major celebrities and why individuals need to be wary of the information they are allowing on the cloud.
6. New Media and Communication- I elaborated on the posting about Instagram and iMessage. Adding some minute details about each category.
7. Hulu and Spotify for Students- I mentioned the current deals offered to students and how they can take advantage of those deals.

Thursday, April 5, 2018

Next New

The shift of education to online platforms has been a major change in society and with the younger generation growing up in a world fill with technology, they need to acclimate to the proper use of technology when it comes to education. An application that temporarily shuts down the child's device and puts it into "learning mode". This app would be free to download in all public schools that provide iPads and technology to their students. The app will also be free to download on regular devices at home. Its important that children hav boundaries when it comes to the appropriate usage of technological devices. Parents can choose when they would implement the lockdown process on the tablets. When the App locks down the device, it'll lead the child to educational games based on their age group and/or educational level. In most cases this will aid in keeping the child's mind occupied in a fun and interesting manner. Most parents usually stick a tablet or smartphone in their child's hands to keep them occupied. This app will still allow parents to do so, however, it'll be done in a beneficial manner. Teachers will also be able to assign tasks on these applications for children who have tablets and/or need extra help. The new media technology is aimed at helping to aid in the growth of children as they enter a world fill with technology.

P2P

P2P is peer to peer sharing and involves sharing digital media on the internet. Whats the larger implication of file sharing online? It could be seen as unethical in the sense that work is being distributed without compensation or permission from the owner. This would also fall in the illegal category in terms of copyright infringement. P2P file sharing includes sharing of illegal content. For example, illegal sharing songs on the internet on sources like limewire and illegal sharing movies on sources like Putlocker. File sharing in general refers to the transmission of illegal content from one device to another. For example, downloading illegal music on your computer and then later transferring it to your phone. When new technologies surface a set of laws need to follow to control the ethical implications set forth by these technologies. However, in most cases, theres not a new set of law that comes out and in most cases it takes years before society finds a problem and can develop a law. By that time, it becomes hard, if not impossible to get people to not break the laws that surface years after the release of their favorite technology. For example, in the article "Digital Pirates Winning Battle With Studios" By Brian Stelter and Brad Stone "People have swapped illegal copies of songs, television shows and movies on the Internet for years. The slow download process, often using a peer-to-peer technology called BitTorrent, required patience and a modicum of sophistication by users". People have been participating in piracy for years, they feel a sense of invincibility with their actions.  The solution lies in the entertainment industry and how they will designed their streaming platforms to ensure that people are illegally downloading moves and music. Overall, we see sources like Netflix and Apple music allow consumers to pay a flat fee in order to view a ton of movies and music. By paying a flat fee and being able to conveniently access content whenever a person wants makes it easier to eliminate the illegal downloads that could be traveling with malware. Soon, I believe piracy won't be an immense issue like it once was in the early 2000's, eventually people will be more cautious about introducing virus' to their devices and the time consumption of having to illegally download individual songs and movies. 

Wednesday, April 4, 2018

Privacy

With new media platforms such as Instagram, Facebook, and Snapchat, among many others, comes the mere concern of privacy. Privacy is always something that scares people because of the fact that someone who you don't know or don't want to know your information could possibly grasp hold of your information. Not only is social media an issue, simply shopping online has become an issue with maintaining privacy. However, who cares about this, right? For shopping online, giving out private information in exchange for promotional codes, is not a big deal for some. According to CNET, Target, a major credit card theft occur where phone numbers, names, mailing address, e-mail address, and debit card and credit information was stolen. So again, why are people so okay when it comes to giving up their information? Most people are excited to reap the benefits of these reward systems developed by places such as Target. By giving up their information, people receive promotional codes, coupons, and lifetime loyalty rewards. Another major issue lies in the fact that companies are buying and selling individuals private information, although this activity is disclosed in the Terms and Conditions sections of the disclosure agreement, many times people fail to read it and thats because its designed in a manner to make the reader bypass the information all together. Privacy is becoming harder and harder to maintain, its up to the people to decide whether or not they want to disclose certain information, but its also up to major companies harboring important information to keep that information safe. After all, if people are trusting you with their information, they're not expecting someone to easily swoop in and steal it. 

Source; https://www.cnet.com/news/target-works-on-security-heavy-credit-cards-after-breach/

Advice- Printing Application


Baruch college currently allows most, if not all of its undergraduate students to print each semester for a few of $100 paid on their tuition. Most kids are unaware of this benefit and sometime fail to utilize it all semester long. Others are always constantly printing and depend on the printers at Baruch to get assignments in. Since many students are always on the go and sometimes remember they need to print a paper the day its due, Baruch should create an application for smartphones that allow individuals to drag things they need to print from emails, google docs, and more into the application. After uploading the document via smartphone or laptop onto the application, the student would simply approach the printer scan a barcode that would pop up on their smartphone upon request to print and their work would be there in seconds. The application would allow for students to keep tracking of their printing, reload their accounts with money, and upload documents from their device. In most case students don't have time to wait for the computers to start up, if they have access to their work through emails or Google docs, they can print within seconds and not be late to class. In my opinion, this allows students to utilize the printing abilities at Baruch, given the fact that they are paying for it. Most students refuse to use the printing capabilities because of how time consuming it is and how complicated it can be. This is a way to simplify the printing process and also to help the students succeed more.

Friday, March 16, 2018

Creativity and New Media


Hi everyone! Below I created a Word Collage filled with some words we've used in our blogs and class lectures. The fonts sort of mimic my perception of the word association. I used the website wordart.com to create this collage. I remember creating these collages to make a wallpaper to help me keep my eye on my goals. I decided to do this for this class to give us an idea of what we learned in the class so far. Hope you all like it! 




Sunday, March 11, 2018

HW Creativity

New media technology fosters creativity in a way that was not possible before the emergence of Web 2.0. With new media platforms emerging, consumers are at the front of the stage. When it comes to social media platforms, it's all about the users and what they like. In the 2009 article, "Twitter Serves Up Ideas From Its Followers" by Claire Cain Miller, since the internet allows many individuals to voice their opinions, product innovators in companies are able to gain insights on what users enjoy and dislike the most. This occurs in startups because they are trying to find their way in the market, so in order to figure out their niche, their best bet is to listen to their consumers and mold their business around the value that their consumers use. New media fosters creativity in the sense of generating solutions as a community. For example, in the article, Twitter users began using the @ symbol as a way to acknowledge a person (likely a fellow twitter user). Twitter decided to grab that concept and innovate it by hyperlinking the persons page and adding a section that allows a person to see how many times their name has been mentioned in tweets. The interaction we see on social media platforms foster creativity because people are constantly striving for convenience and simplicity. Humanity is lazy, we will find a way to make the use of technology easier than it is. So when we speak, chances are it's something good. Which means, that corporations need to be listening to its users/consumers to help generate their next big idea. 


Reference: http://www.nytimes.com/2009/10/26/technology/internet/26twitter.html 

Friday, March 2, 2018

Modeling Reality with Virtual Worlds


Virtual worlds are the new way of gaming according to most. However, what they don't know is the use of virtual reality extends far beyond that. According to the article, "Avatar II: The Hospital" by Stephanie Simon, virtual reality is being utilized in hospitals to help aid nurses and personnels in training. Nurses are able to train using the simulation program designed to mimic that of the hospital they work at. The program allows them to make fast decisions depending on the situation. By figuring out their weak spots, hospitals are able to create solutions for issues that could slow down the ever moving environment. According to the article, Dr. Ramloll is a computer scientist who charges $150,000 to build a virtual hospital, which is way cheaper than what medical schools did and still do, using mannequins that cost about $65,000 each, which needs to be shared between every 100 students. However, the negative aspect of this technology, as it is with most new technology is not all devices support it. Some students have a hard time getting proper internet access. However, with all technological introductions we see issues arise and solutions will likely follow. 

In 2009, during the recession, virtual communities were formed as a way for employees to meet up for conferences and meetings from all over the world. According to the article "Going to the Virtual Office in Second Life" by Mark Tutton, IBM sells its own meeting tool, Sametime 3D, which allows businesses to communicate in a 3D world. However, this could be negative. Communicating with coworkers in person offers much more than virtually communicating with them. Think about all of the social cues we receive when speaking to someone, we can see it in their face when they dislike something. We can tell when they're angry or frustrated by looking at their faces. With virtual worlds we are unable to receive these cues. By not being able to see everyones body language and emotions, we are depriving ourselves of proper communication. Although, we might think we are appropriately communicating, we could be making someone uncomfortable with our words and not even know it. The article points out "virtual teams can't take advantage of the kind of impromptu "water cooler" conversations that occur in a real workplace." Again, pointing out that we can't gain those organic connections with people. 

The future of the virtual world would likely include continuous attention in the video game sector, because of the fact that people are more likely to find themselves more into feeling like they're actually in the game. Virtual worlds foster creativity by putting people in situation they would not always have encountered in the real world, creating ideas and leading to solutions to reoccurring problems. If a person never encountered an issue, chances are they would have never thought of a solution. Virtual world put them into these problems and allows them to derive solutions, sparking critical thinking and creativity. 

Monday, February 19, 2018

Blog about Twitter

Twitter discussions allow us to be more interactive with users. We can see and respond to others tweet and have it show on our page. We have a personalized account and page so people can simply view our page to see all that we've been up to. Blackboard is similar in the sense that people can see our thread created under a topic and see all who has comment and what thoughts we have on the topic and to others work. However, our work and ideas aren't in one profile setting where a classmate can easily access to see our thoughts, it's everywhere based on the topic and thread we've created for the discussion. In terms of a classroom setting, Blackboard helps us organize our thoughts on specific topics in one area for discussion, although we can't see all of an individuals activity unless we look for it, everyones contribution to the discussion is readily available. An in-class discussion is on another spectrum in terms of being able to have everyones opinion/discussion available for reference and comment on. In-class discussions productivity depends on the students preference in terms of wanting to participate. Most kids do not comment or acknowledge their classmates input in a discussion, however,  on Twitter and Blackboard, individuals are more likely to read and analyze discussions because of the convenience and ability to think for a moment instead of having to think on the spot. Overall, we see a similar communication platform between blackboard and twitter, in the ability to communicate with multiple individuals and seeing all of a persons interest.    

Social Networking Sites

Today everyone uses some form of social media to communicate to each other, to share their day, and to get their news, among many other things. Today, we will look at four social networking sites and analyze my reaction and input about each one.
The first one we will tackle is Facebook. Facebook began in 2004 and has evolved to become a platform consisting of over one billion active users. For me, Facebook is too informational. There's a lot going on. The first thing I notice is the updates on my friends post, most of which I'm not too interested in. To the right of the page I see what's trending, each trend connects to a link to a news page. I also see Advertisement banners, which reflect the last items I've been searching up on Amazon. Of course, I'm not shocked. Overall, I don't enjoy the idea of Facebook, unless I do find myself wanting to connect with friends and family from around the world.
Now, moving on to Twitter. Twitter is more straightforward and news friendly. As I mentioned earlier, Facebook has news, however, they're not all reliable sources. Twitter keeps me updated on the latest news and updates things I rely on everyday, like the Subway. Twitter also keeps me updated on my friends thoughts throughout the day, however, most people do not write extremely long posts, like Facebook. Twitter keeps it short and concise for busy people. We're able to see whats trending and the latest news in a quick second. Twitter is also personalized based on our interest, for example, sports, news, entertainment, and more. Twitter is great for a busy individual who want easy access at their fingertip.
Now, moving on to Instagram, which is what most millennials use. Instagram is easy to use and it's main purpose is communicating to your friends by posting pictures. People are able to post pictures of their interest and develop their profile to reflect their interest and personality. Instagram also created the "Instagram story", which is a part of instagram, allowing users to share their day and have it expire within 24 hours. Instagram is millennial friendly and allows individuals to communicate through images while choosing to remain private or public.
Last, but not least, Snapchat. Prior to it's update, Snapchat was very user friendly and convenient. Now, it's clutters and geared towards advertisements. Snapchat has disappointed its users by updating their software to drive more advertisement revenues, however, they're angering consumers. Snapchat allows you to send images to friends that disappear after it has been opened. This is also geared towards millennials, allowing them to also post images that disappear within 24 hours and allows them to monitor who saves their images and posts. I personally liked snapchat before the update that created a cluttered mess, however, now I find myself avoiding it.
Overall, these platforms all deliver personalized user experience depending on the consumers choice. For me, I would choose Instagram and Twitter as my preferred platforms because of the organized presentation and straightforward content.   

Sunday, February 11, 2018

Social Networking

Social media platforms such as Instagram, Facebook, Twitter, and more have such a wide audience. 
What does this mean for activist and businesses? Better means of communication with consumers. By being able to understand their consumers based on their social media platforms, business are able to develop and alter products and services to fit the needs of their customer. Not only are they able to develop products, they're able to market and sell their products to a wide group of people. With social media platforms, individuals are releasing tons of private information everyday, without knowledge. According to the article, "Who Cares About Facebook Privacy? Students Do", a researcher at Microsoft Research, it seems that younger users between the age of 18 and 19 years old are more likely to change their profile to be private from the public attention. However, is this protecting them from data-mining? Not likely, the purpose of data-mining lies in the ability to gather as much information about users and use that information to gain their attention. This raises privacy concerns in the ethical department. Many individuals are unaware that their information is constantly being used to manipulate them into shopping and purchasing goods and/or services.
According to the article "Leaving 'Friendprints': How Online Social Networks Are Redefining Privacy and Personal Security", by giving away their birth dates, friend list, and their name, among many other things, individuals are giving away more than they know. By giving away this information, we open ourselves to the possibility of being located by professionals on our social networking platforms the moment we disclose our real names, welcoming them into our private life. However, we need to figure out if we're okay with companies targeting us with coupons and deals based on our previous purchase. According to Alessandro Acquisti a professor of public policy and management at Carnegie Mellon University, people are willing to give away their private information based on the context of interaction. On social media platforms they are willing to sacrifice their personal information in exchange for the experience. In a society where privacy is no longer a concern for many, individuals are still shocked when they receive emails from a store they walked by or receive email deals after viewing an item online. Although these events may seem negative, they could work out in the benefit of the consumer, receiving deals and coupons. However, the consumer also has the right to know what information companies have on them and to decide whether they want to allow this information to be used. In the future, individuals won't be worrying about their privacy because there will be no way to shield themselves from data-mining. Companies have already utilized data collecting chips in mannequins and location trackers in cellular devices to alert customers of deals when they're nearby a store. Privacy is bound to become obsolete. 

Reference: 
  1. "Who Cares About Facebook Privacy? Students Do" By Marc Parry, NY Times, July 29, 2010, Available at http://chronicle.com/blogPost/Who-Cares-About-Facebook/25877/?sid=wc&utm_source=wc&utm_medium=en
  2. Knowledge@Wharton, "Leaving 'Friendprints': How Online Social Networks Are Redefining Privacy and Personal Security http://knowledge.wharton.upenn.edu/article.cfm?articleid=2262

Wiki so far

Some of the main contributions I've made so far to wiki include. In each of these sections I wrote a paragraph or more going more in dep...